<doi_batch xmlns="http://www.crossref.org/schema/4.4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="4.4.0"><head><doi_batch_id>f3d04a68-f48f-4cf3-9786-490c0e592008</doi_batch_id><timestamp>20250521090148746</timestamp><depositor><depositor_name>wseas:wseas</depositor_name><email_address>mdt@crossref.org</email_address></depositor><registrant>MDT Deposit</registrant></head><body><journal><journal_metadata language="en"><full_title>WSEAS TRANSACTIONS ON INFORMATION SCIENCE AND APPLICATIONS</full_title><issn media_type="electronic">2224-3402</issn><issn media_type="print">1790-0832</issn><archive_locations><archive name="Portico"/></archive_locations><doi_data><doi>10.37394/23209</doi><resource>http://wseas.org/wseas/cms.action?id=4046</resource></doi_data></journal_metadata><journal_issue><publication_date media_type="online"><month>1</month><day>7</day><year>2025</year></publication_date><publication_date media_type="print"><month>1</month><day>7</day><year>2025</year></publication_date><journal_volume><volume>22</volume><doi_data><doi>10.37394/23209.2025.22</doi><resource>https://wseas.com/journals/isa/2025.php</resource></doi_data></journal_volume></journal_issue><journal_article language="en"><titles><title>Exploring the Effects of Visual and Auditory Distractors in Virtual Reality on Perceived Cognitive Load and Cognitive Alertness</title></titles><contributors><person_name sequence="first" contributor_role="author"><given_name>Jack</given_name><surname>Clark</surname><affiliation>College of Information Science, University of Arizona, Tucson AZ, USA</affiliation></person_name><person_name sequence="additional" contributor_role="author"><given_name>Lila</given_name><surname>Boz</surname><affiliation>College of Information Science, University of Arizona, Tucson AZ, USA</affiliation></person_name></contributors><jats:abstract xmlns:jats="http://www.ncbi.nlm.nih.gov/JATS1"><jats:p>Virtual reality (VR) has been increasingly used within training contexts. It is important to understand how users are affected by various distractions for designing more effective learning experiences in VR. In this paper, we explored how visual (i.e., virtual balls bouncing across the user’s field of view) and auditory (i.e., pure-tone click train sounds) distractors affect perceived cognitive load and the relation to cognitive alertness. We conducted a within-subjects user study (N = 48) that revolved around a visuo-spatial cup stacking task. Participants completed seven trial conditions in total (no distractor condition, three visual distractor conditions with varying proximities, and three audio distractor conditions with varying pitches). We measured perceived cognitive load through questionnaires and cognitive alertness through changes in pupil dilation. In summary, participants were negatively affected by the auditory distractors and not the visual distractors.</jats:p></jats:abstract><publication_date media_type="online"><month>5</month><day>21</day><year>2025</year></publication_date><publication_date media_type="print"><month>5</month><day>21</day><year>2025</year></publication_date><pages><first_page>358</first_page><last_page>372</last_page></pages><publisher_item><item_number item_number_type="article_number">30</item_number></publisher_item><ai:program xmlns:ai="http://www.crossref.org/AccessIndicators.xsd" name="AccessIndicators"><ai:free_to_read start_date="2025-05-21"/><ai:license_ref applies_to="am" start_date="2025-05-21">https://wseas.com/journals/isa/2025/a585109-013(2025).pdf</ai:license_ref></ai:program><archive_locations><archive name="Portico"/></archive_locations><doi_data><doi>10.37394/23209.2025.22.30</doi><resource>https://wseas.com/journals/isa/2025/a585109-013(2025).pdf</resource></doi_data><citation_list><citation key="ref0"><doi>10.1007/s10648-010-9130-y</doi><unstructured_citation>P. 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